/***************************************************************************
 *   Copyright (C) 2009 by maarten,,,   *
 *   maarten@maarten-laptop   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#ifndef SCENEELEMENT_H
#define SCENEELEMENT_H

#include <QString>
#include "utils/vector3d.h"

namespace scene {

/**
	@author maarten,,, <maarten@maarten-laptop>
*/
class SceneElement{
public:
    SceneElement();
    virtual ~SceneElement();

    void setName ( const QString& name )
    {
        m_name = name;
    }
    
    QString name() const
    {
        return m_name;
    }

    void setType ( const QString& theValue )
    {
        m_type = theValue;
    }
    


    QString type() const
    {
        return m_type;
    }

    virtual void printElement() = 0;

    
protected:
    QString m_name; // name = id of element
    QString m_type; // type of sceneElement (light, geometry...)

};

}

#endif
